Here is an interview from www.1up.com with Jay Wilson. Jay discusses how his style has changed (and stayed the same) since joining the Blizzard team.
Some of the highlights:
- How they develop the classes. They focus on one class at a time and adjust the others as they make changes to the class they are working on.
- Diablo II players could use potions and run faster than monsters so class specific evasion abilities didn’t matter as much. Classes were too generic. They have created enemies that are difficult and each class has specific abilities that allow them to deal with the situations that the enemies create. Diablo is about combat and not crowd control but elements of light crowd control have improved the feel.
- A crafting system or something like it is likely. Rune words are gone so they are definitely replacing that system with some sort of light crafting.
- Legendary items will have a chance at having gem slots. This allows higher level items some diversity.
- The rune slot system lets you choose how you play your class Diablo 3′s rune system looks cool. Basically every class...
- Diablo III’s wizard class with gameplay video and abilities Mike Morhaime CEO of blizzard introduced players to the...